/ CG Supervision · Lighting Dev

CG SupervisionLighting Dev.

Lighting development and CG supervision across the full VFX pipeline — keeping every department's work inside one coherent visual world.

Role
CG Supervisor / Lighting Lead
Scope
Lookdev to Final Render
Delivery
Full-Pipeline Integration
/ The Assignment

Overview

Created in collaboration with FuseFX for Season 3 of Seth MacFarlane’s The Orville, this work brought together CG supervision, lighting development, look development, render setup, and cross-department integration. The focus throughout was on maintaining a consistent, physically grounded visual language across complex sequences so that assets created by many artists, across multiple stages of production, resolved as one cohesive final image.

Alongside supervision and lighting development, I played a major role in the look development of several massive environments. This included helping create the cloud sequence in close collaboration with a large team of artists—guiding its environmental look, lighting language, and final integration while balancing creative ambition with the practical demands of production.

  • Lookdev continuity
  • Lighting direction
  • Cross-department reviews
  • Material accuracy validation
  • Render performance tuning
  • Consistent lighting language
  • Physically grounded results
  • Creative intent preservation
  • Efficient iteration and feedback
  • Reliable, on-schedule delivery
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