Overview
Created in collaboration with FuseFX for Season 3 of Seth MacFarlane’s The Orville, this work brought together CG supervision, lighting development, look development, render setup, and cross-department integration. The focus throughout was on maintaining a consistent, physically grounded visual language across complex sequences so that assets created by many artists, across multiple stages of production, resolved as one cohesive final image.
Alongside supervision and lighting development, I played a major role in the look development of several massive environments. This included helping create the cloud sequence in close collaboration with a large team of artists—guiding its environmental look, lighting language, and final integration while balancing creative ambition with the practical demands of production.